A pathtracer written in C++ that continuously updates and converges on the final image as long as the camera remains stationary. With support for HDR skydomes and depth-of-field, this makes scenes rendered in the pathtracer look incredibly realistic.
As a pathtracer is inherently quite slow (especially one on the CPU), a number of steps were taken in order to optimise the application. Please refer to this report to read in-depth explanations to my optimisations as well as specific features implemented.
Source files available upon request.