A simple island scene with animated water and a day/night cycle. Though this is a basic scene, this project mainly focused on post-processing effects and manipulating frame buffers to layer multiple camera effects so that they all work simultaneously.
Heavy use of GLSL.
Multiple frame-buffers to layer post-process effects.
Dynamic day-night cycle with dynamic sun.
Water with reflections, refractions and Beer's Law.
Dynamic lens flares.
Depth of field with some artifact correction.
Interpolated keyframes on a vertex-animated model.
Smooth animation transitions on a vertex-animated model.